Cyberpunk body mods: key ethics readings

Fiction 2000: Cyberpunk and the Future of Narrative (Athens, Georgia: University of Georgia Press, 1992). ... This site uses Akismet to reduce spam. Learn how your comment data is ...

And representation is often limited to super-abled tropes or redemption through technology. Video games are not exceptional in their representation of disabled people. This review ...

Shall we provide equal access, or perhaps enhance · only the worst off? Who is the “we” here? Who should decide about this? And what about ... create problems of justice, can also ...

How we build the world assumes a certain kind of functioning bodymind. Cyborg imagery feeds into that idea, that through technological innovation · and integration, disabled people...

The subsequent chapters of this thesis focus upon specific aspects of selected cyberpunk texts, including the commodification and fetishisation of the modified body; theologically-...

Even as Clynes and Kline’s ideal of the cyborg developed out of a concern for mental health and recognition that the human body was not developed to fit the niche of outer space, t...

Cyberpunk scholars have examined race and gender and sexuality, but in their continual avoidance of disability, I detect a deeper uncertainty about how to approach the relationship...

Allan argues that while all bodies undergo constant change, it is the disabled body in · particular that represents “a modifiable condition that offers opportunity for … · enhancem...

Cyberpunk Fiction. Transhumanism. Bioethics. Speculative fiction. Computer games. The basic ethical principles that underlie biomedical and behavioral research

Cyberpunk 2077 as Philosophy: Balancing the (Mystical) Ghost in the (Transhuman) Machine. In: The Palgrave Handbook of Popular Culture as Philosophy. Palgrave Macm...