What is the origin story of PlayStation's Gran Turismo?

The Origin Story of PlayStation's Gran Turismo

GRAN TURISMO - Official Trailer (HD)
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Early Beginnings

The story of PlayStation's Gran Turismo dates back to 1992, when Kazunori Yamauchi, then a staff member at Sony Music Entertainment, began to develop a vision for a realistic driving simulator. His initial concept aimed at creating 'the ultimate driving simulator with real licensed cars,' bridging the gap between arcade-style racers and hardcore simulations. However, his first pitch to the PlayStation executives was rejected, leading him to focus instead on developing a cartoon racing game, Motor Toon Grand Prix, which was released in December 1994. This game helped Yamauchi gain the trust of Sony executives and laid the groundwork for his future endeavors in the racing genre[4][7][9][12].

The Development of Gran Turismo

'a silver car covered in a silver cloth'
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The real development of Gran Turismo commenced after the success of Motor Toon Grand Prix. Yamauchi began working on the project officially in 1993. His small team, known as Polys Entertainment, initially consisted of only five members and gradually expanded to about 17 personnel. Gran Turismo was developed over a total of five years, as Yamauchi and his team worked diligently to create a game that emphasized realism and a detailed car physics simulation. They incorporated various driving mechanics and a vast array of licensed vehicles, aiming to provide an unparalleled experience for players[2][10][14].

Despite his commitment and vision, Yamauchi faced significant challenges. He struggled to convince the executives of PlayStation about the value of a realistic racing game, leading to uncertainty about the project’s future. Nonetheless, Yamauchi persisted, working on Motor Toon Grand Prix while simultaneously handling Gran Turismo as a side project. It was during this period that he managed to gain approval to develop the game after demonstrating his capabilities with the earlier titles[5][9][12].

Collaboration and Features

Origin Story: Kazunori Yamauchi & Shuhei Yoshida Look Back at Gran Turismo’s Inception
title: 'Origin Story: Kazunori Yamauchi & Shuhei Yoshida Look Back at Gran Turismo’s Inception' and caption: 'a group of race cars'

The collaboration with automobile manufacturers was a crucial element of Gran Turismo's development. Yamauchi, at just 25 years old, directly contacted various automakers, beginning with Toyota, and secured partnerships essential for including real cars in the game. Yamauchi noted that he once looked up the phone number of an automaker’s representative and made a presentation that lasted about two and a half hours, leading to their collaboration[4][7].

Gran Turismo featured a unique blend of racing and role-playing game elements; players could start with entry-level vehicles, earn prize money, and upgrade their cars over time. The game also showcased realistic handling and physics, setting a new standard for racing games. Notably, it included a roster of over 150 licensed vehicles, far surpassing any other game at the time. The attention to detail in car behaviors and the incorporation of a comprehensive tweaking and modification system contributed to the game's appeal to car enthusiasts and casual gamers alike[1][2][3][7].

Release and Impact

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Gran Turismo was released in Japan on December 23, 1997, followed by releases in North America and Europe in 1998. Upon its launch, Gran Turismo garnered massive anticipation and eventually became a commercial phenomenon, selling over 11 million copies worldwide. It established itself as a groundbreaking title in the racing genre due to its realism, intricate vehicle dynamics, and in-depth career mode, which integrated RPG elements into the racing experience. The game's success significantly impacted both the gaming and automotive industries, leading to the establishment of the Gran Turismo franchise[3][4][7][9][10].

Legacy

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The legacy of Gran Turismo extended far beyond its groundbreaking mechanics and innovative gameplay. It not only set new benchmarks for racing simulations but also solidified Polyphony Digital as a prominent entity in the gaming industry. The series continued to evolve, maintaining its core values of realism and passion for cars and racing, ultimately securing a significant place in video game history. The impact of Gran Turismo was further highlighted by the release of the film 'Gran Turismo' in 2023, which tells the gripping story of Jann Mardenborough, a teenager who became a professional racing driver after competing in the GT Academy, a program that recruited skilled players from the Gran Turismo video game[3][9][12].

Kazunori Yamauchi's journey from a budding game developer to a leading figure in the video game industry is emblematic of the innovation and dedication that shaped the creation of Gran Turismo—a title that transformed the racing game genre and continues to influence future developments in gaming.

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