The carbon footprint of large-scale VR deployments encompasses emissions from headset manufacturing, data transmission, and compute loads. The production of VR hardware involves resource-intensive processes that contribute significantly to carbon emissions, particularly due to the extraction of raw materials and energy-intensive manufacturing methods[3][4]. Furthermore, data processing and storage for VR experiences demand substantial energy, particularly from non-renewable sources[3].
To mitigate these impacts, organizations should consider sourcing renewable energy for their operations and optimizing software for efficient rendering processes, reducing the overall energy consumption associated with VR use[4][6]. Implementing more sustainable practices in manufacturing and encouraging software improvements can further decrease emissions.
Get more accurate answers with Super Search, upload files, personalized discovery feed, save searches and contribute to the PandiPedia.
Let's look at alternatives: