Some video games that were surprisingly difficult to make include:
BioShock and BioShock Infinite: Issues with elevators and AI arose during development.
The Walking Dead: Saints & Sinners: Challenges with VR door interactions.
Guacamelee: Developer difficulties with stairs and movement realism.
Haven: Complexities in animating characters' interactions like touching and hugging.
Subnautica: Complications in character movement with speed modifiers.
Mass Effect Series: Choice impact tracking led to rare but critical bugs.
The Elder Scrolls Online: Player impact on the world causing friends to disappear.
Control: Complexities in gunplay design affecting multiple gameplay layers.
These games faced unexpected challenges in various aspects of development, from AI functionality to narrative complexities.
Get more accurate answers with Super Search, upload files, personalized discovery feed, save searches and contribute to the PandiPedia.
Let's look at alternatives: