Virtual reality (VR) balance training has shown promise in reducing fall risk among elderly individuals in nursing homes. A randomized controlled trial demonstrated that six weeks of VR exercises, specifically using Xbox Kinect, significantly improved balance and reduced the fear of falling in elderly participants[1][4]. These VR games provide proprioceptive feedback through engaging mechanics that simulate balance exercises, encouraging active participation and improving physical performance[1].
In addition to enhancing balance, VR technologies like UprightVR offer affordable and portable assessment tools that can be easily integrated into senior living communities. They provide measurable results, potentially increasing revenue through improved reimbursement rates for rehabilitation compared to traditional methods[3]. Overall, VR presents a cost-effective solution for addressing fall risks in this vulnerable population.
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