I found a small set of peer-reviewed sources that are directly relevant to classroom game-based learning. The strongest empirical candidates are the 2017 Eurasia studies and the 2023 mathematics study, while the review articles are useful for finding additional classroom studies[1][2][3][4][5].
Empirical studies that appear to evaluate digital game-based instruction or game-based learning in classroom settings, with achievement or motivation outcomes. These are the closest matches to the request, although the search results do not fully verify classroom design details for every paper.
Peer-reviewed syntheses that summarize evidence on games, serious games, and game-based learning in education. These are useful starting points for finding additional classroom intervention papers and comparing outcomes across studies.
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