
The four puzzle environments mentioned in the document are:
Tower of Hanoi - A classic puzzle involving the transfer of disks between pegs while following specific movement rules.
Checker Jumping - A one-dimensional puzzle that requires the positions of red and blue checkers to be swapped with specific movement constraints.
River Crossing - A planning puzzle where actors and their corresponding agents must cross a river using a boat under safety constraints.
Blocks World - A puzzle involving the rearrangement of stacks of blocks from an initial configuration to a target configuration.
These environments facilitate the analysis of reasoning mechanisms in Large Reasoning Models (LRMs) by varying complexity systematically while maintaining consistent logical processes[1].
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